Barley's Characters

Go down

Barley's Characters

Post  Barley on Thu May 13, 2010 9:18 pm

OPERATION NEW WORLD
Code:
Name: Full Name Unknown, Nick name: Ghost
Gender: Male
Age: 23
Personality: level headed, calm during intense situations.
Character Background/history: Most of Ghost's childhood is not known, only few know. Ghost joined the military when he was 16, he barely passed basic training. He failed most of the training sessions when he was training to get into a squad. Eventually he passed and joined a squad, Ghost has more knowledge because he went through training longer than any one else. Ghost then lost that squad in a very large battle against an extremist force. He then was added to a new squad when the Russians attacked America and it's allies.
Nationality(American, British, Russian, Ect.): British
Allegiance(American Alliance, Russian Federation, Neutral.): American Alliance (Britain army)
Skills(Pilot, Engineer, Infantry, Scout, Sniper, Commando, anything that would make sense in the military, and still have fun with.): Infantry - very versatile soldier, best with assault rifle type weapons but still can use all weapons with average results.
Armor Specialty(Light, Medium, Heavy, Juggernaut.): Medium - provides enough armor to survive a simple bullet and still gives sufficient mobility.
Special Skill/Equipment(Cloaking Field, Riot Shield, Nightvision, Grenade Launcher, Akimbo, Ect. any that makes sense and is not over powered): Night vision goggles - see better and farther in dark places
Picture(optional):
Example of Roleplay skills(Optional but you will have a better chance of getting accepted.): The Russian planes where every where, dropping troops into the city below. Ghost ran down a small alley way into a wide street that was in complete chaos people were running, cars were speeding past trying to escape the Russian fury.

"Ghost, pop smoke on top of the burger joint so our air support knows where we are." The voice of his captain buzzed through the radio.

"Roger that." Ghost looked up to the burger joint across the street. He looked left and right down the street, checking for cars, wouldn't want to get run over by some civilians. He ran over to the building and burst in, it was empty. Ghost climbed up to the roof and pulled the pin on the smoke grenade, POOSH! The red smoke spewed from the mouth of the grenade and spilled over the top of the roof, he waved it around a few times to spread it into the air. Ghost saw their air support closing in and hoped that they could hold off the Russian fury.

Blimpton
Code:
Name:John Grayson
Age: 27
Gender: Male
Personality: Very skeptical about things and will always try to find a alternatives and "back roads" to solutions.
Occupation (Cop, detective, SWAT ect.): Private Investigator
Family(optional):
Planet of the Dead
Code:
Name: Dave Woods

Age: 40

Gender: Male

Description: Dave Woods has slightly wavy dark brown hair, brown eyes, a weathered brow. He has a lame gait, limping and hobbling when he moves cannot jump high or climb very well. Picture of Dave

Personality: Always keeps the objective the main priority. Will also sacrifice himself in order to save his allies. Much like a soldier.

Background: Entered the army as a sharpshooter at age 20. Being a natural sharpshooter he went through training extremely fast. Woods was enlisted as a sniper in the marines, and went through the most grueling sniper missions. When his service was up he returned home to find no one waiting for him and enlisted for second service. When he was ordered to recon behind enemy lines he was hit by a friendly air strike permanently injuring his leg. He can only use his leg half as much as he used to and is not as mobile. Woods retired from the military and returned home.

Skills (Free-running, sharpshooter, ambidextrous, Ect.): Extremely good sharpshooter, can shoot a nickel from two football fields away.

Disadvantages: Lame leg

Equipment (Please keep track of your character's equipment throughout the Roleplay, these items will items will determine what your character can do in roleplay. Also keep track if you have a gun and how much ammo it has.): Wears a leather trench coat, a black button up dress shirt, a thin black t-shirt under the dress shirt, a watch and khaki pants. Carries with him a 32 caliber, scoped, hunting rifle with 12 rounds, a silver .38 caliber magnum with speed reloader and 30 rounds, and a military combat knife with a thigh sheath. In a small fanny pack he has 2 small cans of baked beans and a medium sized canteen.

Sanity level (from 1 to 10, 10 being the most sane you could ever be and 1 the most insane. Please keep track of your characters sanity level through the roleplay. Also sanity level can change determining events that occur.): 4

Insanity details (Optional):
Code:
Name: Thomas Barnes

Age: 22

Gender: male

Description: Has short brown hair, brown eyes, stubble and has a squarish chin. He stands at 5' 11" tall, and has an athletic build, but is not extremely muscular. Picture of Thomas

Personality: Kind of a troublemaker, likes to think of different ways to end a situation as quick as possible. Can be quick to upset or anger. Vengeful, hates his father, does not do well when talking of his father.

Background: Growing up as a child Thomas' family was extremely religious. During time he received "disciplinary" beatings from his father. In his early teens he questioned his family's beliefs. Thomas began to skip church and go out with his troublemaker friends. He taught himself the art of Parkour. Thomas also gained some experience in shooting guns when he went with his friends hunting and to shoot guns. When his parents found out that he had been skipping they threatened to send him to a boarding school and his beatings became much more frequent. From the beatings enabled Thomas to endure more pain than a normal person would. Thomas ran away from home the next chance he could leaving his four siblings. He found refuge with a friend where he lived until 18 years old. He then lived on his own until the outbreak.

Skills (Free-running, sharpshooter, ambidextrous, Ect.): Parkour (freedom of movement through urban environment) some shooting, very coordinated, high tolerance of pain.

Disadvantages (bad back, bad memory, Ect.): Quick to upset or anger. Slightly bad memory will forget small things easily. Issues with his father.

Equipment (Please keep track of your character's equipment throughout the Roleplay, these items will items will determine what your character can do in roleplay. Also keep track if you have a gun and how much ammo it has.): Wears a close fitting orange and gray jacket with a gray long sleeve underneath, black cargo pants, black gloves. Carries with him a black steel crossbow with 15 bolts, a ready to be lit molotov cocktail, and machete. Thomas has a bag with a water bottle, flashlight, lighter, can of green beans, pack of hotdogs.

Sanity level (from 1 to 10, 10 being the most sane you could ever be and 1 the most insane. Please keep track of your characters sanity level through the roleplay. Also sanity level can change determining events that occur.): 5

Insanity details (Optional):
RED MOUNTAIN
Code:
Name : Barley Baneshine
Age :25
Weapon Specialty(Optional) :Bow and arrows, but his skill with a sword is nearly equal.
Ranger: Uses bows and swords for defense and offense, they can tune into their surroundings to survive and fight. They use stealth and camouflage to hunt and ambush enemies.
Loyalty to which Lord(If you are not loyal to a lord you are considered a stranger) : stranger
Background Story : He was born and raised in the wilderness away from most towns and cities. He grew up in the loner faction called Mossfield's Rangers, he learned skills in how to survive in the wilderness and combat.

Mossfield's Rangers: a group of exiled soldiers who couldn't put down their weapons, they use their skill to survive in the wild. They banded together to make a comradeship that is similar to the soldier battalions of armies.
Code:
Name : Azreal (Az-ree-all) Grimbrand
Age : 15
Background Story : Grew up in the castle Hemmguard his mother and father abandoned him at age 3 he lived on the streets until he got a job as a hunter. He learned how to use a bow and a sling well, he learned how to steal and pickpocket on the streets. He has always been somewhat cocky and tends to do things over the top.
Skills as an apprentice : Bow and sling
Which Lord do you serve : Alister of the Hills
Master(who) : Chivel
avatar
Barley
Master Ranger

Posts : 299
Join date : 2010-05-09
Age : 24
Location : THE FOREST

View user profile

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum